Survivors’ Club 1-6
Art: Ryan Kelly
Writing: Lauren Beukes and Dale Halverson
Covers: Bill Sienkiewicz
If you’ve kept up with non-superhero comics in the past few years, you know the High Concept Kids, that IP-obsessed band of visitors using comics as barely disguised pitches for movies or TV shows. Survivor’s Club isn’t quite that, but it ain’t quite quill, either. The story is halfway between the High Concept and the mash-up: six survivors of adolescent horror movie trauma gather to discover that the Past Isn’t Past. The tribute to B-horror is the biggest draw here, but there are enough smart inversions and twists on well-worn tropes to sustain interest. A young boy suspecting his attractive neighbor of seducing and killing victims doesn’t find a Fright Night vampire, but a ravenous insect queen who turns him into a walking hive. Girls live alongside J-horror vengeance spirits and killer dolls, carrying them into adulthood. And in the story’s loopiest thread, a South African gamer finds that the Polybius-like haunted arcade game that destroyed her childhood is still alive and searching rebirth on the internet.
Well, I don’t want to say too much, but I was surprised at what I got right, and what I got wrong. I will say more after Joel sees the film, but it came together in a very unexpected way, like I walked through a cornfield and to passing aircraft, my trail left behind the visible pattern of a happy face. A happy face I never saw.
Or something. But hey, no first person shaky cam! Thank god!
This long-lost cousinsibling of the misbegotten “Cloverfield” hit theaters at the end of this week, to surprisingly positive reviews. But I can’t help wondering that there must be a twist at the center of the film, and what that twist might be… Read More
Welcome to “One Moment of Fear,” a hopefully recurring feature on this blog where I highlight a single strange or scary moment from pop culture- usually one that made a big impression on us growing up. Today, we’re taking a trip through space, so hold on, Major Toms.
Dean Ambrose leaps over the ropes. Not onto his mortal enemy, his former brother-in-arms in the Shield, Seth Rollins. Rollins is out past the fan barricades. He’s escaped Ambrose repeatedly and may escape again. No, Dean jumps onto the mass of wrestlers that had just separated him from Rollins. This isn’t how the lumberjack match, designed for order and an unimpeded fight inside the ring, typically goes. But Dean Ambrose doesn’t care, and doesn’t care is sometimes the right place to be.